The Echoes

Echo of Cards
"'You're not the most considerate host, aren't you? I wasn't even offered tea...'"Echo of Cards is known for creating the notorious game of Marvellous and organising a brutal game of Horn, Hunt, Feast. It seems to be the most engaging of the Last Seven, but it's motives for such behaviour are rather... Grim. The only reason it's interested in humanity seems to be it's desire to toy with it - it's most intricate mean to do it is the Marvellous.

It's also infamous for it's uncannily jovial approach to any form of violence - "It's all just a game!" seems to be it's best excuse to anything it does.

There appears to be a dispute regarding Arret.

Echo of Hearts
"'There's no 'devil'. There's only me.'" Echo of Hearts, whilst being ubiquitous, can rarely be seen at all. But it's net of influence is large. They say it's secretly in control of all butcheries, animal farms, prisons and even the Ark Society (although the latter is, of course, Echo of Enigmas' domain). It's quite infamous for it's sadistic and outright irreprehensible behaviour (perhaps this is why it's so interested in blood, meats and ligaments).

Echo of Enigmas
"'There was meant to be splendour. But there's just me. So there's nothing!'"Echo of Enigmas, despite it's name, is hardly cryptic in itself. But it's interests definitely are. In fact, there are only sepculations. Some say it guards Arret, some say it's the real founder of the Ark Society, some even say it built the Great Academy with it's own hands. The truth? As always, unknown.

According to certain parties, it has some sort of conflict with Echo of Cards.

A Boxful Intrigue
Among it's more obscure interests, is a supposed "trade in boxes". If one searches for the safest safes or boxes, the Echo of Enigmas can supply oak chests with locks filled with puzzles, safes locked with keys that need other keys to be unlocked, bomb-proof vaults that will open only before specified indviduals, and much more. Why?

Who knows. But it's clear there are people most fond of such peculiarities.

Echo of Irons
"'How illuminant. A human capable of basic mathematics. Impressive.'"Ironic Echo of Irons is one of the least accessible Echoes, despite it's great interest in Earth and it's natural resources. It's keen on all kinds of machinery, weaponry, fuel and geological tidbits. It's also quite fond of airships. And railways. In fact, anything that was a trend back in the New World. It even used to have quite the workshop back then, with a global renown. But ever since the steampunk fashion died off, it hides it's endeavours deep below - under the very depths of Vulc's Abyss.

Forbidden.
As far as Echoes go, they were keen on interfering with human life. And as far as humanity goes, there were many fond of plotting to retaliate. Many of those attempts were failures (like the Shadowed Regency), but there was an occassional stroke of success. Well. Only a single one. The "Breaches of Sevens".

Echo of Pawns
"'Even a King is bound to his board.'"Echo of Pawns is said to be the first ever Echo to... Well, it was simply the first. And the first one to vanish, too. One might think it reached the Echoes' equivalent of death - dissolution, and they'd be wrong. The Echo of Pawns, seeing what can happen considering it's commrades' tempers, decided to sacrifice itself to oversee their actions. Itself - not it's life. In other words, it willingly imprisoned itself in the Red.

The Chessmaster
If one manages to venture into the Red, they might meet the Echo of Pawns in it's current state. Or rather, it's human form. Cuffed to it's throne on a plot of checkerboard, tiled floor. With nothing but a constantly-playing gramaphone and a chessboard - now, with only seven pawns standing (or not - it pretty much depends). The Chessmaster (The Echo's human form) isn't much talkative - but not much quiet, either. But he is quite a bland person. After all, he's spent millenia with nothing to accompany him, other than perpetual music and a single chess board.